Episode 40: XCOM Enemy Unknown, procedurally generated levels, tabletop RPG’s


The guys get knee deep in a turn based battle over who liked XCOM: Enemy Unknown better. We also wondered how we could make this a video game version of our favorite table top RPG. We also briefly discuss procedurally generated scenarios and how that bog a game down after a while. We also share our undying love for good alien themes in film and video games.
PLUS: our favorite aliens, the format of the show, the evil genius of freemium ‘energy’, lack of funding for the future of all humanity, the never ending oncoming dread, we ask if XCOM would work as a multiplayer game, the most tragic eating contest, we let everyone in on our weekend plans, and we cross-promote into the sunset.

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